Steam Wishlist Break-Even Calculator
Forget '10K wishlists.' Calculate your real target by price, genre, and regional mix.
Your Inputs
Launch price on Steam. We apply the 30% platform cut automatically.
What you need to earn back from Steam sales, net of taxes.
Loyal wishlisters, long decision cycles. Launch-week wishlist-to-sale rate: 22%.
Tier-1 = US/UK/DE/FR/CA/AU/JP/KR (full price). Tier-2 = LATAM / SEA / EE / Turkey — Steam PPP averages ~55% of list price. If you don't know, leave it at 60%.
Your Target
How the Math Works
The calculator uses a deliberately simple model — not to replicate a AAA financial plan, but to tell you whether your current wishlist count is survival-mode or launch-mode.
- Net revenue per sale = price × 0.70 (Steam's 30% cut)
- Effective revenue per sale = (tier-1% × net revenue) + (tier-2% × net revenue × 0.55), where tier-2 regions pay roughly 55% of list price under Steam's regional pricing
- Required sales = recoverable budget ÷ effective revenue per sale
- Required wishlists = required sales ÷ genre launch-week conversion rate
Disclaimer
Conversion rates, regional multipliers, and PPP factors are estimates aggregated from public postmortems, GDC talks, published Steamworks reports, and our own sample of indie launches. They are medians, not laws of physics. Your actual launch will depend on marketing execution, demo quality, community strength, timing, and luck. Treat the output as a sanity check, not a prediction.
Next steps
- Read the full guide: How Many Wishlists Do You Really Need to Launch?
- Improve your capsule first: Steam Capsule Design — What Actually Converts in 2026
- Build wishlist velocity: Steam Wishlist Strategy
- Plan your launch: Indie Game Launch Checklist

